Everything you state is long and when you talk of a title offline, like it or not, Sims 4 has actually become title online, i.e., the same as a mom or other design games.
All these video games have the exact same policies, you don't have your video game tape-recorded in your area, if you don't have line fuck you, if you have troubles on the servers are kept the right to close them by upkeep, they can close them whenever they want, if data are corrupted and you lose the advance of even more of the exact same, etc
. I seem appropriate for people to put the cry in the sky, if all this is not known before the start of the game and when you get home eat Brown, however understanding it as it has been understood that has actually already bought it I understood what was going to take place the very first week and exactly what awaited him.
Thus, seem unjustified criticism and notes the low reviews, it penalizes the game for a minute of chaos (huge) but prompt, that 2 weeks will not be duplicated.
They will return in two weeks to analyze the game all those web sites that scored him evil by the prompt problem?
Would punish it both for short-lived and prompt failure?
Somebody seeking information on the game within 2 years should see Notes 3-5 that are due to a server problem which he does not will suffer?
Now well offline mode must be or if the sort of game that is. This title has actually stuck the online sock aid and DRM mode, so ad, although I such as the idea of collaborative cities.
Games price can dampen a little piracy, but there are people who pirated video games that have come out to the market to 1 cent of euro ... do you get out of these people? It is really nice to play sims 4 at your home and be safe.
Players Of Gaming World
Thursday, May 29, 2014
Tuesday, April 1, 2014
Know the Advantage and Disadvantage of Xbox
I want to keep this evaluation clean and simple, so imp going to dive right into above all the pro's and con's vs. other systems including the 360, PS3 and of course, the PS4.
PRO'S.
1. Snap is an excellent function. Permitting you to view YouTube, Xbox Music, Internet Explorer or Skype while playing games and even more. If you wish to enjoy YouTube while net browsing you can. If you’re in Skype you can pull up any other app you want. And the change is normally quick (2 to 4 seconds tops).
2. Kindest is a wonderful gadget with ALOT of potential. When connected it starts reading the majority of device IR and remote frequencies(yes, it’s rather amazing really) and in seconds it has actually scanned your TV, AV receiver or sound gadget then can command them with your voice. If you state" volume up" it will regulate your receiver or TV to raise its volume. It can likewise shut off your TELEVISION and receiver.
It is complete HD and is excellent for Skype, ideal for images as well as 'Lets Plays'.
3. The 'TELEVISION' function is cool and beneficial for a variety of reasons. There is a special HDMI IN the back of the Xbox One, below you can plug ANYTHING that exists with an HDMI out and it will permit you to complete screen or even snap it. Want to play PS3 and even PS4 while playing Xbox One while awaiting a background download? you can! Do not have more than enough HDMI ports on your TELEVISION for another gadget? Xbox One's got you covered.
4. Controller is superb! Geared up with Rumble activates, shaped perfectly to fifty our hands.
Now this is all fantastic so far, however let’s do some con's to level the field.
CON'S.
1. Clunky user interface. While it is quick it is much different than Xbox 360 and if you’re anticipating anything like the 360 software you will be overwhelmed by the distinction, and not in a good way. Your buddies and message lists are no more triggered by the convenience of the middle button any longer. Instead it is now an app and takes considerably more effort to get there.
2. You have to pay Microsoft a $60 cost for Gold membership to utilize ANY apps on Xbox One. You cannot even utilize the internet browser without paying Microsoft. Did you miss an Xbox Live payment? Well guess who's not watching Netflix tonight despite the fact that Netflix and Microsoft are 2 totally different companies...
3. Controller does NOT included rechargeable battery. What is this, 2005? Meanwhile PS4 owners will delight in not taking journeys to Wall mart each week for a brand-new set of Duracell’s since Sony realizes its 2014 and has rechargeable batteries.
4. Game installs are glitch and often take HOURS to finish. Wouldn't be that big of a deal if installs just weren't compulsory.
5. Personal chats are glitch and are having serious problems. I could not join celebrations and imp not the only one; a fast Google search will show it to you.
6. Less power than the PS4. It is not a huge distinction but you need to realize you are paying $100 more for less power.
7. Kindest is not necessary. It could be fancy however it is not needed.
8. Optical audio out JUST other than HDMI. If you got an old AV receiver you’re just out of luck, end of tale.
9. No dashboard modification. Not a big deal but still a little con that gets at me.
10. This looks ugly. The term" 80's VCR" gets scattered allot when describing the appearances of the Xbox One for a reason. I have mine sitting in an inverted position and even though they say" it’s not suggested" it’s the only way I can keep it in my space without it being an eyesore. It’s unfortunate actually, when its inverted it appears like a smooth and attractive desktop tower computer system, but it’s simply not meant to stand such as this and has problem reviewing disks in this position.
PRO'S.
1. Snap is an excellent function. Permitting you to view YouTube, Xbox Music, Internet Explorer or Skype while playing games and even more. If you wish to enjoy YouTube while net browsing you can. If you’re in Skype you can pull up any other app you want. And the change is normally quick (2 to 4 seconds tops).
2. Kindest is a wonderful gadget with ALOT of potential. When connected it starts reading the majority of device IR and remote frequencies(yes, it’s rather amazing really) and in seconds it has actually scanned your TV, AV receiver or sound gadget then can command them with your voice. If you state" volume up" it will regulate your receiver or TV to raise its volume. It can likewise shut off your TELEVISION and receiver.
It is complete HD and is excellent for Skype, ideal for images as well as 'Lets Plays'.
3. The 'TELEVISION' function is cool and beneficial for a variety of reasons. There is a special HDMI IN the back of the Xbox One, below you can plug ANYTHING that exists with an HDMI out and it will permit you to complete screen or even snap it. Want to play PS3 and even PS4 while playing Xbox One while awaiting a background download? you can! Do not have more than enough HDMI ports on your TELEVISION for another gadget? Xbox One's got you covered.
4. Controller is superb! Geared up with Rumble activates, shaped perfectly to fifty our hands.
Now this is all fantastic so far, however let’s do some con's to level the field.
CON'S.
1. Clunky user interface. While it is quick it is much different than Xbox 360 and if you’re anticipating anything like the 360 software you will be overwhelmed by the distinction, and not in a good way. Your buddies and message lists are no more triggered by the convenience of the middle button any longer. Instead it is now an app and takes considerably more effort to get there.
2. You have to pay Microsoft a $60 cost for Gold membership to utilize ANY apps on Xbox One. You cannot even utilize the internet browser without paying Microsoft. Did you miss an Xbox Live payment? Well guess who's not watching Netflix tonight despite the fact that Netflix and Microsoft are 2 totally different companies...
3. Controller does NOT included rechargeable battery. What is this, 2005? Meanwhile PS4 owners will delight in not taking journeys to Wall mart each week for a brand-new set of Duracell’s since Sony realizes its 2014 and has rechargeable batteries.
4. Game installs are glitch and often take HOURS to finish. Wouldn't be that big of a deal if installs just weren't compulsory.
5. Personal chats are glitch and are having serious problems. I could not join celebrations and imp not the only one; a fast Google search will show it to you.
6. Less power than the PS4. It is not a huge distinction but you need to realize you are paying $100 more for less power.
7. Kindest is not necessary. It could be fancy however it is not needed.
8. Optical audio out JUST other than HDMI. If you got an old AV receiver you’re just out of luck, end of tale.
9. No dashboard modification. Not a big deal but still a little con that gets at me.
10. This looks ugly. The term" 80's VCR" gets scattered allot when describing the appearances of the Xbox One for a reason. I have mine sitting in an inverted position and even though they say" it’s not suggested" it’s the only way I can keep it in my space without it being an eyesore. It’s unfortunate actually, when its inverted it appears like a smooth and attractive desktop tower computer system, but it’s simply not meant to stand such as this and has problem reviewing disks in this position.
Monday, January 6, 2014
ALL-STARS BATTLE – The Best Game so Far for PSN
You know, sometimes there’s no shame in taking an existing idea and putting your own spin on it. That’s fine. That’s the wheel that drives, like, 90 percent of this whole industry. It’s not fair to pick on this student when the entire class is doing the same thing. See, I have a real problem with this idea that...oh, PlayStation All-Stars is a bad game because it’s just a Smash Bros. clone. As if every other major, big-budget game isn’t copy of something else.
That’s ridiculous. But at the same time, there are also people, either too immersed in the details or living in a bizarre fantasy land, who are saying, “No, no. This isn’t anything like Smash Bros. It’s more complex than that.”Yeah, because if I put different Piz in the dispenser, that changes everything.
The point is both sides are wrong...and frankly, sound foolish. This game doesn’t suck just because it’s a Smash Bros. clone. And yeah, from the presentation to the dramatic voiceover guy to the very premise itself, seriously, are you f*caking blind...PlayStation All-Stars Battle Royale is a Smash Bros. clone.
I feel like I’m taking crazy pills. Of course, within that obvious fact, there is obviously nuance. Just released to thePlayStation 3, All-Stars strives to be the Sony equivalent to Nintendo’s Smash Brasseries. The difference is it does try to be more of a serious fighting game, as well. And largely, that’s where it succeeds.
All-Stars has a more technical fighting system beneath all the chaos, one that makes it feel like more of a fighter than a fighting party game. But the bigger change is one of objective. Offense generates orbs, which fill up your meter once collected. And once it’s full, you can do these crazy super attacks.
That’s how you get kills, but you have to weigh your options. You actually have three super attacks, each one more powerful than the last. But to use them, you have to fill your meter multiple times. So yeah, it could be a risk to just empty your meter on a lesser attack that might not even connect, but can you afford to wait for this one? That said, All-Stars shines brightest where it breaks from the Smash Bros. games, like the more advanced fighting, the changes in objective...you even level-up the characters individually, which unlocks new costumes and poses. And that’s all awesome.
But when you do copy a game this blatantly, comparisons are inevitable. And frankly, this doesn’t match the original. It’s a bummer to see Sony’s Smash Bros. fail to deliver the same amount of content and enthusiasm, but it does offer some great fighting. And any game that creates drama between a Big Daddy and Sack boy is fine by me. (get the psn code generator advantage.)
That’s ridiculous. But at the same time, there are also people, either too immersed in the details or living in a bizarre fantasy land, who are saying, “No, no. This isn’t anything like Smash Bros. It’s more complex than that.”Yeah, because if I put different Piz in the dispenser, that changes everything.
The point is both sides are wrong...and frankly, sound foolish. This game doesn’t suck just because it’s a Smash Bros. clone. And yeah, from the presentation to the dramatic voiceover guy to the very premise itself, seriously, are you f*caking blind...PlayStation All-Stars Battle Royale is a Smash Bros. clone.
I feel like I’m taking crazy pills. Of course, within that obvious fact, there is obviously nuance. Just released to thePlayStation 3, All-Stars strives to be the Sony equivalent to Nintendo’s Smash Brasseries. The difference is it does try to be more of a serious fighting game, as well. And largely, that’s where it succeeds.
All-Stars has a more technical fighting system beneath all the chaos, one that makes it feel like more of a fighter than a fighting party game. But the bigger change is one of objective. Offense generates orbs, which fill up your meter once collected. And once it’s full, you can do these crazy super attacks.
That’s how you get kills, but you have to weigh your options. You actually have three super attacks, each one more powerful than the last. But to use them, you have to fill your meter multiple times. So yeah, it could be a risk to just empty your meter on a lesser attack that might not even connect, but can you afford to wait for this one? That said, All-Stars shines brightest where it breaks from the Smash Bros. games, like the more advanced fighting, the changes in objective...you even level-up the characters individually, which unlocks new costumes and poses. And that’s all awesome.
But when you do copy a game this blatantly, comparisons are inevitable. And frankly, this doesn’t match the original. It’s a bummer to see Sony’s Smash Bros. fail to deliver the same amount of content and enthusiasm, but it does offer some great fighting. And any game that creates drama between a Big Daddy and Sack boy is fine by me. (get the psn code generator advantage.)
Wednesday, October 9, 2013
Good Day, And Here We Have Battlefield 1942
Good day, and here we have Battlefield 1942: Secret Weapons of World War II. This is where the developers actually got a little crazy. they didn't just give us a new light machinegun model and maybe one or two tank models - here, we actually get some legitimately new weapons and some legitimately new factions AND some new vehicles all around. And new spawning vehicles, as well! Now Battlefield 1942: Secret Weapons of World War II actually introduced one of the best things in the Battlefield franchise, although that could just be my opinion.
And that is the C47 Sky train spawning point. It is just awesome to get into this plane and parachute out over enemy territory - in theory. When there's a human pilot, it's actually a lot of fun, it feels very natural and it's just exciting to parachute over enemy territory. When there's an AI pilot, and you can't actually get into the pilot's seat because the bloody idiot won't get out, it's a very harrowing experience. You need to get into third person camera mode and make sure he doesn't just crash into a mountain, because the AI pilots for this plane are horrendous. AI piloting in general for the entire Battlefield series is horrendous. They don't know how to fly at all.
And they certainly don't know how-to drive, either. Also, sometimes the AI likes to jump out of the plane - as in, jump out of the pilot's seat. And if you don't know that, you crash into the ground. This game also introduced a few jet planes. Too bad I personally feel they go way too fast to be of any real use. For example - this German Flying Wing? You can't hit anything with it! You just zip around so fast! And the maps aren't big enough to actually have good strafing runs. The new maps are nice and big, and are really quite detailed, especially in comparison tithe Road to Rome ones. There's a bit more to do in these and there's a bit more weapons and vehicles to find in these, as well.
There IS a jetpack you can use in this game, but I swear, I have never actually found it, and I imagine its usefulness is somewhat dubious anyway. Really, this was a great expansion pack, and made the game even more fun, and once again, like with Road to Rome, the only real way to get Battlefield 1942 is to get it with these two expansion packs, I would say skip Road to Rome and just play this one exclusively. And so, this is Jon, signing off.
And that is the C47 Sky train spawning point. It is just awesome to get into this plane and parachute out over enemy territory - in theory. When there's a human pilot, it's actually a lot of fun, it feels very natural and it's just exciting to parachute over enemy territory. When there's an AI pilot, and you can't actually get into the pilot's seat because the bloody idiot won't get out, it's a very harrowing experience. You need to get into third person camera mode and make sure he doesn't just crash into a mountain, because the AI pilots for this plane are horrendous. AI piloting in general for the entire Battlefield series is horrendous. They don't know how to fly at all.
And they certainly don't know how-to drive, either. Also, sometimes the AI likes to jump out of the plane - as in, jump out of the pilot's seat. And if you don't know that, you crash into the ground. This game also introduced a few jet planes. Too bad I personally feel they go way too fast to be of any real use. For example - this German Flying Wing? You can't hit anything with it! You just zip around so fast! And the maps aren't big enough to actually have good strafing runs. The new maps are nice and big, and are really quite detailed, especially in comparison tithe Road to Rome ones. There's a bit more to do in these and there's a bit more weapons and vehicles to find in these, as well.
There IS a jetpack you can use in this game, but I swear, I have never actually found it, and I imagine its usefulness is somewhat dubious anyway. Really, this was a great expansion pack, and made the game even more fun, and once again, like with Road to Rome, the only real way to get Battlefield 1942 is to get it with these two expansion packs, I would say skip Road to Rome and just play this one exclusively. And so, this is Jon, signing off.
Saturday, September 21, 2013
HALF-LIFE 2 So Addicting
The Half-Life series just continues to impress with each entry in the series. Even when working with episodic content, each episode stands out as both unique and impressive. Maybe that is because Valve continues to take so long in-between each release, so just imagine how good Episode Three will be, if it is ever released. As for the second episode, just like other trilogies, it is the most difficult to design as it doesn’t really have a beginning or an end. It is just stuck in limbo.
But Valve overcame this with some improvements that really change the series for the better. Of course this is Half-Life, so you play as everyone’s favorite theoretical physicist, Gordon Freeman. After the cliffhanger events of Episode One, Gordon and Alex are now on the run, trying to escape the Citadel and reunite with the resistance.
The story itself adds something that the series has been missing, and that is open land. Instead of being in confined urban settings, you are now outside in nature among the trees, birds, fresh air, and Hunters, the new terrifying enemies that will hunt you down. The areas are not as linear as before which really changes up the game play. You can come up with some of your own strategies, playing with the physics engine, instead of just going through the motions.
Of course there are still some linear areas, crawling through tunnels and also some great set pieces that you will remember. But the game feels more open in general and this is wonderful. Gordon again has his trusty set of weapons, from crowbars to gravity guns. The combat has not seen too many changes, but hey, if it’s not broke, don’t fix it right. You move from one area to another, killing enemies and solving puzzles.
Many of the puzzles feel similar, with a lot of them making use of the game’s physics engine. There is also high use of vehicles in this game. You will find a car, if you can call it that, and take to the open road. The wind in your hair and the Vortigaunts to your back. Life is good. There are some minor tweaks to the game play, like the flashlight energy not counting towards suit energy and other little things. But for the most part, this is the same great Half-Life, just more of it, and that is never a bad thing. The game suffers from the same problem as Episode One, in that it is over far too quickly.
That is understandable since it is cheap and just an episode, but with the eternal wait for the next Half-Life, I only wish I had more. Enjoy the Half-Life and Call of Duty Ghost Multiplayer today.
But Valve overcame this with some improvements that really change the series for the better. Of course this is Half-Life, so you play as everyone’s favorite theoretical physicist, Gordon Freeman. After the cliffhanger events of Episode One, Gordon and Alex are now on the run, trying to escape the Citadel and reunite with the resistance.
The story itself adds something that the series has been missing, and that is open land. Instead of being in confined urban settings, you are now outside in nature among the trees, birds, fresh air, and Hunters, the new terrifying enemies that will hunt you down. The areas are not as linear as before which really changes up the game play. You can come up with some of your own strategies, playing with the physics engine, instead of just going through the motions.
Of course there are still some linear areas, crawling through tunnels and also some great set pieces that you will remember. But the game feels more open in general and this is wonderful. Gordon again has his trusty set of weapons, from crowbars to gravity guns. The combat has not seen too many changes, but hey, if it’s not broke, don’t fix it right. You move from one area to another, killing enemies and solving puzzles.
Many of the puzzles feel similar, with a lot of them making use of the game’s physics engine. There is also high use of vehicles in this game. You will find a car, if you can call it that, and take to the open road. The wind in your hair and the Vortigaunts to your back. Life is good. There are some minor tweaks to the game play, like the flashlight energy not counting towards suit energy and other little things. But for the most part, this is the same great Half-Life, just more of it, and that is never a bad thing. The game suffers from the same problem as Episode One, in that it is over far too quickly.
That is understandable since it is cheap and just an episode, but with the eternal wait for the next Half-Life, I only wish I had more. Enjoy the Half-Life and Call of Duty Ghost Multiplayer today.
Friday, September 6, 2013
Nintendo 3DS Mario & Luigi The Dream Team
For many fans, there's a bit of worry going into Mario & Luigi: Dream Team. By all rights they should be hyped for it, but after the perceived mishandling of Paper Mario: Sticker Star, they're worried that Nintendo again messed with the formula to one of Mario's RPGs. Well for those of you that are worried, you can rest easy. Mario & Luigi: Dream Team sticks closely to what came before and turnout to be great RPG in the process. Dream Team begins Princess Peach and her entourage being invited to take a vacation on Pi'illoIsland.
While it's now a tourist trap, it used to be the home of the ancient Pi'illorace that mysteriously disappeared ages ago. It's during this vacation that Mario and Luigi stumble across a petrified pillow that grants them access to the Dream World when Luigi sleeps on it. And when Peach is kidnapped by a new villain by the name of Natasha, it's up to Mario and Luigi to rescue her and the rest of the Papilla people. They are helped along the way by Star low, returning from Bowser's Inside Story, and the resurrectedPi'illo prince, Dreambert.
The story, while nothing mind-blowing, is perfectly entertaining. It's an easy to follow plot with a few twists and turns along the way and filled with the series' trademark humor. While not quite as funny as previous games, it will earn more than a few chuckles along the way. My only real problem with it is that you don't get to encounter the villains much. You hear about Natasha and all the evil he did in the past, but you rarely get to see it. Unfortunately, he's just not that interesting of a villain. If you've ever played a Mario & Luigi game, then you'll know exactly what to expect from the gameplay.
The brothers explore Papilla Island solving one problem after another while battling enemies along the way. Dream Team takes more than a few pages from Bowser's Inside Story by having both3D sections in the real world and 2D sections in the Dream World. But while the 2D sections of Bowser's Inside Story got a little stale due to the lack of variety, Dream Team’s take on them attempts to make up for this. Every Dream World is inspired by the real world, changing up the look though the basic level design tends to remain the same.
All of these are activated by having Star low mess with Luigi's body in some way. But by far the coolest Legionary ability is when all of the Dreamy Luigi's combine into single gigantic Super Luigi to take on other gigantic bosses. It plays much like the giant Bowser fights in Bowser's Inside Story but expanded slightly to allow for Mario & Luigi's abilities. Battles work much like how they did in previous games. Mario is controlled with one button while Laities controlled with the other. They can jump on enemies, hammer them, or use special Bros. Attacks to-do massive damage. Each enemy takes different strategies depending on how their designed which keeps battles fresh and interesting. Mario and Luigi can also time their attacks to do even more damage and even dodge or counterattack enemy moves provided you've learned their patterns. Badges also return which can give an instantaneous boost in battle.
Depending on which badges you have selected for each brother, you can have a range of effects from healing you, damaging enemies, or even negating damage for a certain number of attacks. It all ties into a battle system that is designed to keep you constantly on your toes and rewards you for learning enemy patterns. This also applies to normal Dream Battles where Dreamy Luigi powers up Mario's health, attacks, and even grants his own set of Legionary Attacks. But for all that the game does that is freehand new; it still has a lot of traditional elements. Players still have to hunt down 10 Attack Blocks to unlock newborns. Attacks.
Players can still equip Mario and Luigi with different gear to increase their stats. And the tutorials are still as rampant as ever. It's unfortunate too as their introduction tends to kill the pace of Dream Team. It's really bad in the beginning of the game and does taper off as the story progresses, but anytime some new game play element is introduced, a tutorial is not far behind. And then there's the presentation. Dream Team is just plain gorgeous. It has a style reminiscent of the previous games but enhanced to take advantage of the 3DS's capabilities.
I'm still not sure whether the game is 3D with excellent cell shading done to the models or just really good 2D modeling. Either way, the look works and displays just as much personality as previous Mario & Luigi RPGs. Even the 3Deffectis used well, saving it for moments that really enhance its implementation. But by far the best thing about the game is its soundtrack. Every track is a winner adjust full of personality. Just by listening to a song, you get a sense of what the place you're inks all about. It can blight and fun, dark and ominous, or even airy and mysterious. It just plain works.
Where things feel truly different is in the use of Legionary abilities. Whenever Mario dives into the Dream Portal while Luigi sleeps, he's joined by Dreamy Luigi who is able to affect the Dream World and Mario in a variety of ways. Whenever he begins to glow in conjunction with an object in the background, he'll be able to access these abilities. They can range from blowing objects in the background to the foreground to stacking dozens of Lunges on top of one another to reach higher areas to even affecting time and how quickly or slowly Mario can move.
The same can be said for the rest of the design. Mario and Luigi still have their gibberish way of talking and the writing is as sharp, if a bit wordy, as ever. In all, Mario & Luigi: Dream Team does exactly what it sets out to do. It improves in some areas while providing a fun cast of new and returning characters. It's not a perfect landing though as the game can drag in parts, specifically a late game fetch quest and its numerous tutorials, but they hardly ruin the experience. For fans of Mario, RPGs, or those just looking for a solid game with a good length, it's easy to recommend Dream Team. It’s for those reasons that we're awarding Mario & Luigi: Dream Team 4 and half stars out of 5. Thanks for watching and be sure to keep an eye on Game plain for more things gaming.
on the main page
While it's now a tourist trap, it used to be the home of the ancient Pi'illorace that mysteriously disappeared ages ago. It's during this vacation that Mario and Luigi stumble across a petrified pillow that grants them access to the Dream World when Luigi sleeps on it. And when Peach is kidnapped by a new villain by the name of Natasha, it's up to Mario and Luigi to rescue her and the rest of the Papilla people. They are helped along the way by Star low, returning from Bowser's Inside Story, and the resurrectedPi'illo prince, Dreambert.
The story, while nothing mind-blowing, is perfectly entertaining. It's an easy to follow plot with a few twists and turns along the way and filled with the series' trademark humor. While not quite as funny as previous games, it will earn more than a few chuckles along the way. My only real problem with it is that you don't get to encounter the villains much. You hear about Natasha and all the evil he did in the past, but you rarely get to see it. Unfortunately, he's just not that interesting of a villain. If you've ever played a Mario & Luigi game, then you'll know exactly what to expect from the gameplay.
The brothers explore Papilla Island solving one problem after another while battling enemies along the way. Dream Team takes more than a few pages from Bowser's Inside Story by having both3D sections in the real world and 2D sections in the Dream World. But while the 2D sections of Bowser's Inside Story got a little stale due to the lack of variety, Dream Team’s take on them attempts to make up for this. Every Dream World is inspired by the real world, changing up the look though the basic level design tends to remain the same.
All of these are activated by having Star low mess with Luigi's body in some way. But by far the coolest Legionary ability is when all of the Dreamy Luigi's combine into single gigantic Super Luigi to take on other gigantic bosses. It plays much like the giant Bowser fights in Bowser's Inside Story but expanded slightly to allow for Mario & Luigi's abilities. Battles work much like how they did in previous games. Mario is controlled with one button while Laities controlled with the other. They can jump on enemies, hammer them, or use special Bros. Attacks to-do massive damage. Each enemy takes different strategies depending on how their designed which keeps battles fresh and interesting. Mario and Luigi can also time their attacks to do even more damage and even dodge or counterattack enemy moves provided you've learned their patterns. Badges also return which can give an instantaneous boost in battle.
Depending on which badges you have selected for each brother, you can have a range of effects from healing you, damaging enemies, or even negating damage for a certain number of attacks. It all ties into a battle system that is designed to keep you constantly on your toes and rewards you for learning enemy patterns. This also applies to normal Dream Battles where Dreamy Luigi powers up Mario's health, attacks, and even grants his own set of Legionary Attacks. But for all that the game does that is freehand new; it still has a lot of traditional elements. Players still have to hunt down 10 Attack Blocks to unlock newborns. Attacks.
Players can still equip Mario and Luigi with different gear to increase their stats. And the tutorials are still as rampant as ever. It's unfortunate too as their introduction tends to kill the pace of Dream Team. It's really bad in the beginning of the game and does taper off as the story progresses, but anytime some new game play element is introduced, a tutorial is not far behind. And then there's the presentation. Dream Team is just plain gorgeous. It has a style reminiscent of the previous games but enhanced to take advantage of the 3DS's capabilities.
I'm still not sure whether the game is 3D with excellent cell shading done to the models or just really good 2D modeling. Either way, the look works and displays just as much personality as previous Mario & Luigi RPGs. Even the 3Deffectis used well, saving it for moments that really enhance its implementation. But by far the best thing about the game is its soundtrack. Every track is a winner adjust full of personality. Just by listening to a song, you get a sense of what the place you're inks all about. It can blight and fun, dark and ominous, or even airy and mysterious. It just plain works.
Where things feel truly different is in the use of Legionary abilities. Whenever Mario dives into the Dream Portal while Luigi sleeps, he's joined by Dreamy Luigi who is able to affect the Dream World and Mario in a variety of ways. Whenever he begins to glow in conjunction with an object in the background, he'll be able to access these abilities. They can range from blowing objects in the background to the foreground to stacking dozens of Lunges on top of one another to reach higher areas to even affecting time and how quickly or slowly Mario can move.
The same can be said for the rest of the design. Mario and Luigi still have their gibberish way of talking and the writing is as sharp, if a bit wordy, as ever. In all, Mario & Luigi: Dream Team does exactly what it sets out to do. It improves in some areas while providing a fun cast of new and returning characters. It's not a perfect landing though as the game can drag in parts, specifically a late game fetch quest and its numerous tutorials, but they hardly ruin the experience. For fans of Mario, RPGs, or those just looking for a solid game with a good length, it's easy to recommend Dream Team. It’s for those reasons that we're awarding Mario & Luigi: Dream Team 4 and half stars out of 5. Thanks for watching and be sure to keep an eye on Game plain for more things gaming.
on the main page
Tuesday, August 27, 2013
GTA 5 on Xbox
Grand Theft Auto or GTA 5 will be launched this coming September and is expected to break records after setting it with the previous one when Rockstar released its predecessor Grand Theft Auto IV. According to game experts and market analyst the game being the highly anticipated one for this year 2013 will most likely become the fastest ever before selling game in the UK, and matched a comparable accomplishment in the United States of America. What is even better is the fact that it will be available soon in PC in contradictory to the popular notion that this game will never be able to reach the PC platform because of issues of piracy and revenue losses. As a fan this news made me smile to the point of already upgrading my computer gaming system to the latest ones in preparation to the eye candy settings of Grand Theft Auto 5 on my full HD triple monitor setup. Nonetheless, if you do not have a PC but still wants to play GTA 5, you still can with the use of different platforms like Xbox 360, Xbox One, Nintendo Wii, PSP, Playstation 3, Playstation 4 and so much more in store for GTA fans around the world.
Among the significant enhancements of the GTA 5 Xbox platform version is that you can personalize your very own radio station, but uploading MP3's onto your Xbox's hard-drive, then into the game. Of course they also have included an online capability for the game called GTA 5 Online game mode where online gamers can meet with different characters according to their preference. They can either team up or battle other gamers or they can also be enemies which each other. One significant thing that you can notice is the switching of three different characters on the GTA 5 game, something that was not present in other titles in the franchise. So for those that haven't played the game, does it live up to the hype? Play the game to experience it personally.
As for me, the gameplay is definitely dazzling and extremely thorough and the world is so huge yet so detailed that it is comparable to our modern world where we can interact with people and they react realistically to whatever things we do to them. The artificial intelligence embedded in the game is simply exceptional and by far the best I have ever seen in years of playing video games. Overall, this is a wonderful game!
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